The radiance fields were designed to be more than background graphics.
They had to behave like real locations when cameras moved, when lenses
changed, and when editorial decisions were made late in the process.
We validated the environments on reference monitors and directly
against the 108’ × 29’ LED wall, checking not just for “wow” moments
but for weaknesses: edges, highlights, subtle banding, and places
where the illusion might break.
By the time Jensen walked onto the keynote stage, the environments had
already been stress-tested from a cinematographer’s point of view.
The result: radiance fields that felt grounded, dimensional, and
unapologetically real, even to other filmmakers watching at home.